public class Friend : NPC
{

    protected override void SettleAllStatus_(EStatusTiming timing)
    {
        return;
    }

    protected override void ChooseSkill()
    {
        timer = 0f;
        return;
    }

    public override void TakeDamage(Character perpetrator, float damage, EDamageType type = EDamageType.Undefined)
    {
        return;
    }
}
